Founding Designer
Company: neoBIM
Location: Remote First
About neoBIM:
neoBIM is a cutting-edge startup transforming the construction industry with AI-powered Building Information Modeling (BIM). Co-founded by industry pioneers, the company's mission is to make BIM smarter, faster, and more collaborative. With a growing team, neoBIM offers an innovative work environment, a flexible culture, and the chance to work on impactful global projects.
About the Role:
We're hiring our founding designer to own the look, feel, and design system of the product from day one, collapsing the traditional design-to-handoff pipeline. Tools like Claude allow designers to express intent directly in code, working in the real design system instead of a mirror of it. The goal is to have the only translation step be designer-code to production-code. While not dogmatic about never opening a canvas, the ideal designer reaches for code as their primary medium and treats the running product as the source of truth.
Tasks:
- Define and build our design system in code, using shadcn/ui as the foundation — tokens, variants, modes, responsive behaviour, accessibility.
- Prototype directly in code with AI assistance (Claude), so what you "design" is already buildable and lives in the codebase.
- Design the entire product surface — from the 3D canvas and viewport controls to property panels, dashboards, and onboarding flows.
- Own iconography and illustration: either craft our icon set and product illustrations yourself, or art-direct freelancers to deliver a consistent, high-quality visual language.
- Work in a tight loop with engineers, where "handoff" mostly means a code review, not a translation.
- Shape the brand and marketing surface as the company grows.
Requirements:
This role is for a designer who thinks in systems, understands software constraints, and can reason about 3D interaction — so what you ship is buildable, native to the medium, and not just pretty in a mockup. Specifically:
- You work in code (HTML/CSS/React) and are comfortable using tools like Claude or similar to turn ideas into a working UI. The terminal and a component file do not scare you.
- You have experience designing for 3D, spatial, or canvas-based software — a shipped tool, a serious side project, or deep experience using Blender, Rhino, SketchUp, Cinema 4D, Spline, or a game engine. You understand viewport controls, gizmos, camera behaviour, and the seam between 2D UI and a live 3D scene.
- You've designed with shadcn/ui and understand how its tokens, variants, and primitives compose.
- You have a strong icon and illustration eye — you can either produce this work or direct freelancers to a consistent result, and you know what good looks like.
- You design with light/dark mode and responsiveness from the start, not as an afterthought.
Benefits:
- Founding-level ownership of design at a well-backed startup with a credible founding team in the AEC/3D space.
- Competitive salary.
- Direct access to the founders, no design-by-committee, no layers between you and the work.
- The chance to define how a category of professional 3D tooling looks and feels for the next decade.
- Access to World-Class Infrastructure.
- A Culture of Deep Tech and Real-World Application.
- Flexibility with remote-first work environment and a great team that shapes the future.
How to Apply:
- Your portfolio (links to live files preferred over static images).
- One example where you set up or significantly contributed to a design system, ideally one that used shadcn or a similar token-based component library.
- A short note on a 3D, CAD, or technical tool whose UI you admire — and what specifically makes it good.
For questions, contact Felix directly via phone or messenger at +49 1769 54222094.