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Technical Artist - Gaming

Homa🌍 Remote WorldwideEstimated: $80,000 - $120,000

Technical Artist (Unity) - Mobile Games

About Homa:
Homa is a global mobile game developer and publisher dedicated to creating games people love. We partner with studios and develop games internally, having launched over 80 titles and achieved over 2 billion downloads. Our proprietary platform, Homa Lab, leverages AI and data to help developers find product-market fit quickly and scale mass-market games into lasting experiences.

We are driven by talent density, with over 220 professionals from 30+ nationalities bringing expertise from leading studios and companies. We value ambition, curiosity, humility, and focus, delivering with speed, excellence, and candor.

We have raised $165 million from prominent investors, including Headline, Northzone, Eurazeo, Bpifrance, and founders of King, Sorare, and Spotify. At Homa, we are building the next billion-player experiences and shaping the future of entertainment.

The Team:
You will join the Art team working on our top game, All in Hole. Reporting directly to the Art Director, you will collaborate closely with artists, game developers, designers, and QA to ensure seamless integration of visual quality, technical excellence, and production efficiency.

Your Mission:
As a Technical Artist, you will be at the crucial intersection of Art and Technology. Your mission is to transform visual concepts and assets into high-quality, production-ready experiences within Unity. You will ensure assets are pixel-perfect, optimized for mobile performance, and scalable for long-term development.

Key Responsibilities:

  • Own the integration of UI and visual assets into Unity, ensuring faithful implementation of design references across multiple devices and resolutions.
  • Build, maintain, and improve reusable prefabs, asset structures, naming conventions, and shared libraries for efficient, large-scale production.
  • Drive asset and rendering optimization, including Sprite Atlas management, draw-call reduction, compression strategies, and mobile performance improvements.
  • Investigate and resolve visual, UI, and asset-related bugs, serving as the go-to expert at the Art-Development boundary.
  • Support localization implementation, responsive layouts, safe area management, and cross-device validation.
  • Develop technical solutions using shaders, tooling, automation scripts, and workflow improvements to enhance both quality and team efficiency.
  • Partner with artists to continuously improve asset preparation pipelines and ensure smooth integration from concept to final implementation.

This is a significant opportunity to own impactful scope, influence the structure of Technical Art within the team, and shape the visual quality and production standards of games played by millions worldwide.

What We're Looking For:

  • Proven expertise as a Technical Artist, Unity Technical Artist, or similar role in game development.
  • Deep knowledge of Unity asset integration, UI implementation, prefab architecture, scene setup, and mobile production workflows.
  • Proven experience optimizing game assets, rendering performance, Sprite Atlases, and mobile memory usage.
  • Experience creating shaders and technical visual solutions using Shader Graph, HLSL, or equivalent technologies.
  • Strong understanding of visual quality standards, with exceptional attention to detail and the ability to implement designs with pixel-perfect accuracy.
  • Experience collaborating closely with artists, developers, and designers in a fast-paced production environment.
  • A hands-on mindset with a strong sense of ownership and a proactive approach to problem-solving.
  • Bonus: Experience building Unity Editor tools, automation workflows, VFX systems, or pipeline improvements.

We encourage you to apply even if you don't meet every single requirement. We value diverse perspectives and potential.

Our Culture:
At Homa, we prioritize talent, energy, and determination. We foster a global community of brilliant, driven individuals who think boldly, act pragmatically, move fast, and push boundaries. Our culture is grounded in four core values:

  • Humility: Continuous learning and improvement.
  • Curiosity: Seeking the "why" with purpose and practicality.
  • Focus: Obsessing over details and pragmatic attention.
  • Ambition: Striving for the best and using common sense to reach higher.

What We Offer:

  • Comprehensive Benefits: Depending on location, includes insurance, meal vouchers, public transport, gym memberships, etc.
  • Paris HQ Access: Desk at our private office in a WeWork building with WeWork perks.
  • Coworking Access: Access to WeWork spaces across Europe.
  • Global Team: Collaborate in English with talent from 35+ countries.
  • Team Gatherings: Occasional retreats and off-sites.
  • Performance Reviews: Bi-annual reviews focused on growth and development.
  • Equipment Support: Home office setup allowance if working remotely.

Where We Hire:
Primarily within European time zones (UTC to UTC+3). Our HQ is in Paris, and we have team members across Europe. This is one remote position open to multiple countries.

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Job Overview

Posted6/4/2026
CategoryFullstack Development
SourceJobsCollider

FAQ

Is this position remote?

The Technical Artist - Gaming role is a remote opportunity. The location specified is Remote Worldwide.

What is the salary?

The salary is not explicitly stated, but is competitive and based on experience.

How do I apply?

You can apply by clicking the "Apply for this role" button above to submit your application on the hiring website.

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