About Homa:
Homa is a global mobile game developer and publisher dedicated to creating games people love. We partner with studios and develop games internally, having launched over 80 titles and achieved over 2 billion downloads. Our proprietary platform, Homa Lab, leverages AI and data to help developers find product-market fit quickly and scale mass-market games into lasting experiences.
We are driven by talent density, with over 220 professionals from 30+ nationalities bringing expertise from leading studios and companies. We value ambition, curiosity, humility, and focus, delivering with speed, excellence, and candor.
We have raised $165 million from prominent investors, including Headline, Northzone, Eurazeo, Bpifrance, and founders of King, Sorare, and Spotify. At Homa, we are building the next billion-player experiences and shaping the future of entertainment.
The Team:
You will join the Art team working on our top game, All in Hole. Reporting directly to the Art Director, you will collaborate closely with artists, game developers, designers, and QA to ensure seamless integration of visual quality, technical excellence, and production efficiency.
Your Mission:
As a Technical Artist, you will be at the crucial intersection of Art and Technology. Your mission is to transform visual concepts and assets into high-quality, production-ready experiences within Unity. You will ensure assets are pixel-perfect, optimized for mobile performance, and scalable for long-term development.
Key Responsibilities:
This is a significant opportunity to own impactful scope, influence the structure of Technical Art within the team, and shape the visual quality and production standards of games played by millions worldwide.
What We're Looking For:
We encourage you to apply even if you don't meet every single requirement. We value diverse perspectives and potential.
Our Culture:
At Homa, we prioritize talent, energy, and determination. We foster a global community of brilliant, driven individuals who think boldly, act pragmatically, move fast, and push boundaries. Our culture is grounded in four core values:
What We Offer:
Where We Hire:
Primarily within European time zones (UTC to UTC+3). Our HQ is in Paris, and we have team members across Europe. This is one remote position open to multiple countries.
This job is active but will expire soon. Click below to apply on the company's website.
Apply for this role ↗Know someone who would be a perfect fit? Share this opportunity.
The Technical Artist - Gaming role is a remote opportunity. The location specified is Remote Worldwide.
The salary is not explicitly stated, but is competitive and based on experience.
You can apply by clicking the "Apply for this role" button above to submit your application on the hiring website.
